Castel Wars Middle Ages

Castel Wars Middle Ages

Castel Wars continues with its new episode, Middle Ages! With the new episode, you can try out Medieval weapons and equipment. As in the previous game, 2 different game modes and newly designed themes are waiting for you. You now have cannons instead of catapults. Cannon guns are much more powerful and deadly. Fire arrows, swords, and new armor are also included in the game. The most interesting equipment is wings! If you can get a wing bonus, you can descend slowly from above. You can play the game 1 player or 2 player. Let the fight begin!

Castel Wars Middle Ages: Gameplay Instructions

Blue Player:
Move: "W,A,S,D"
Create Block: "S"
Hit: "E" (If you hold down the character throws the weapon!)
Change Weapon: "Q"

Red Player:
Move: "ARROW KEYS"
Create Block: "DOWN ARROW"
Hit: "SPACE" (If you hold down the character throws the weapon!)
Change Weapon: "M"

What type of gameplay does this game fall under?

The primary genre associated with this game is Battle.

What gender is likely to enjoy this game the most?

The gender audience this game is intended for is Male.

Does this game use a specific development tool such as Phaser, Cocos2d, or Unity?

The game’s interactivity is powered by the Javascript development environment/library.

Are there any blood visuals in the game?

Yes, blood is present in Castel Wars Middle Ages’s imagery or story.

Which game development company made this?

The studio responsible for this game is RHM Interactive.

Is there any kind of cruelty depicted in this game?

Yes, Castel Wars Middle Ages features scenes of cruelty.

What are the most relevant tags for this game?

The tags used to identify this game are 2players, castle, pixel.

Can this game be played on smartphones?

Castel Wars Middle Ages is compatible with mobile operating systems.

Is the content in this game appropriate for kids?

No, kids cannot play Castel Wars Middle Ages.

Who is the ideal age group for this game?

The target audience for this game based on age is Teens.
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